trends

Should You Develop a Game for Your Course?

Do you want to take on the role of “game designer” for your course? Though it may seem fun (and it certainly can be an enjoyable process), the act of creating a game obviously involves much more work than playing one. As an associate professor and co-director of the Games and Simulation Arts and Sciences program at Rensselaer Polytechnic Institute, Lee Sheldon has a significant amount of experience in writing, designing, and developing games — as well as teaching others how to do so. In his book The Multiplayer Classroom: Designing Coursework as a Game, he poses several questions that can help you Read More…


Digital Games to Engage Students in Learning

Guest Contributor: Dan Petrak, Des Moines Area Community College.
Though every course has different objectives and aims related to a particular field of study, all instructors desire that students become truly engaged in — and perhaps even engrossed in — their courses’ material. Today, Dan Petrak of Des Moines Area Community College shares how gaming has increased engagement and motivation in his developmental math courses.
Have you designed games for your classroom? What prompted you to do so? What outcomes did they help your students achieve? Share your input in the comments section.    What is a game? Just the word “game” Read More…


Designing Games that Promote Learning



An interview with
Dave McCool, CEO, Muzzy Lane Software.
If you work with college-age students on a daily basis, you are probably aware that many of them love to play video games – online or downloaded onto local devices; alone or in groups; on computers, tablets, smartphones, and video gaming systems. The 2013 Horizon Report for Higher Education lists games and gamification as one of the top two higher education trends in the mid-term horizon, with widespread adoption expected to occur in approximately two to three years. In a 2003 research study conducted by the Read More…


How Does Constant Access to Technology Impact Learning? Join Our Live Events!

Teaching online. Social media in the classroom. Using the new Windows® 8. Computer security. Inverted instruction (aka the “flipped classroom”). Student engagement. These issues — which likely touch your life as an instructor — are some of the many topics that presenters will cover at this year’s Course Technology conference, held March 13-15 in San Diego, California.
 
Sound stimulating? Wish you could attend? There’s still an opportunity for you to participate. Register today for live streaming sessions:

 

    “Your Course” with Windows 8, featuring Corinne Hoisington: Wednesday, March 13 at 2:15 PM EST
    Ready to Roll to Microsoft Office 2013
Read More…


Fun and Learning for Students of Any Age

Games are not just for teaching our youngest learners important skills. In fact, they can be valuable tools for engaging students of any age in course content. In this video, authors Dan Petrak and Maria Andersen discuss how they developed math apps specifically with adult and young adult learners in mind. Based on their understanding of their students’ needs, they worked to create games that encourage persistence and engagement, deter boredom and frustration, and make practice fun in an age-appropriate manner.   Have you created or used a game to engage your students? What factors helped you determine its effectiveness or Read More…


Playing to Learn: Tales from the Trenches

Guest Contributor: Jeannie Novak, Lead Author & Series Editor, Game Development Essentials. In 2003, while speaking at the University of Southern California’s Teaching, Learning & Technology conference, I noticed more than a few visibly uncomfortable educators in the audience. I had recently completed my Master’s thesis on using massively multiplayer online games (MMOs) as online distance learning applications, and I was providing a summary of my findings. The notion of any game posing as a learning management system (LMS) was difficult enough for most to parse—especially at the time—but those who weren’t well versed in the workings of Read More…


Video Technology Advancements Facilitate New Education Models

An Interview with Kaltura Co-Founder and Chief Revenue Officer Shay David, PhD The topic of video usage is a key component of any conversation about new education models — whether the topic is MOOCs, course redesign, the flipped classroom, lecture capture, or simulations. Kaltura, based in New York City, held its first Education Video Summit a few months ago, entirely focused on the video needs of the education market. Jeanne Heston recently had an opportunity to interview Kaltura Co-Founder Shay David to learn more about his perspective on the changing role of video in education. Jeanne Read More…


Course Redesign: History, Success, and Recommendations

Guest Contributor: Elaine Gray, Appalachian State University. A Little History The National Center for Academic Transformation (NCAT) has gathered more than a decade’s worth of evidence and enthusiasm for what Peter Ewell, Vice President, National Center for Higher Education Management Systems, describes as “the most extensive demonstration to date of the effectiveness of fusing instructional technology and reconceptualized instructional practices.” The course redesign movement is credited with bringing about increased retention, high quality learning, and cost savings to higher education institutions. NCAT’s monograph Increasing Success for Underserved Students: Redesigning Introductory Courses provides a comprehensive overview of case studies from thirty colleges and universities Read More…


Engaging Today’s Changing Learners

In this video, author Jeff Butterfield talks about the changing demographic of today’s learners, and what that means to the teaching and learning experience. He also gives his advice for engaging your learners by changing the way you may be used to doing things and by always asking yourself: Are there are new ways that I could be reaching my students? How have you seen the student demographic in your classroom shift over the years? Share your thoughts on how your students have changed (or not!) in the comments section below.  [youtube https://www.youtube.com/watch?v=Xsou8iTDWLQ?wmode=Opaque] Jeff Butterfield holds a Ph.D. from the University Read More…


Incorporating Engaging User Experiences into Library and Research Tools

An Interview with Derek Poppink, Director of User Experience, Cengage Learning. Derek Poppink has been helping to design great experiences for users of Gale library and research products for the past three-and-a-half years. He leads a team of user experience (UX) specialists charged with paying attention to the unique requirements of online library solutions. Jeanne Heston had an opportunity to speak with Derek recently about his design philosophy and the research methods that are critical to his team’s innovation and design processes. Jeanne Heston (JH): What was it that inspired you to get into this field in the first Read More…