Games are not just for teaching our youngest learners important skills. In fact, they can be valuable tools for engaging students of any age in course content. In this video, authors Dan Petrak and Maria Andersen discuss how they developed math apps specifically with adult and young adult learners in mind. Based on their understanding of their students’ needs, they worked to create games that encourage persistence and engagement, deter boredom and frustration, and make practice fun in an age-appropriate manner.
Have you created or used a game to engage your students? What factors helped you determine its effectiveness or appropriateness for your course? Share your thoughts and ideas with us below.
The Algeburst and Algeboats apps are available on iTunes for iPad. For more information, visit //muzzylane.com/project/cengage.