What does “digital literacy” mean to students as it applies to your courses? Share your thoughts with us in the comments section below, or e-mail us at thinktank@cengage.com.

As we’ve discussed previously on the blog, digital literacy is an essential tool for preparing students for their future workplaces. When you teach students how to be digitally literate, you’re not only instilling important technical skills, but also an understanding of appropriate use of that technology. But being digitally literate doesn’t mean the same thing to everyone. Depending on a student’s field of study, his or her needs in understanding certain technology skills could vary greatly.

In this video, Cengage Learning author Ken Baldauf discusses his work in evaluating what digital literacy means for students in various fields of study. He talks about how he studies the ways in which computers are used in each discipline to uncover what computer skills are needed in various areas of study, thereby equipping students with the technology skills needed to prepare them for careers in their degree program fields.

Ken Baldauf is the director of the Program in Interdisciplinary Computing at Florida State University, where he is responsible for developing courses to meet the computing and technology needs across disciplines. Since joining FSU’s faculty in 1998, Ken has taught Computer Fluency, Information Management, Digital Media, Web Development, and Programming courses to classes with enrollments as large as 2,500 students per semester. Ken has partnered with Cengage Learning on many projects over the years, which include weekly tech news podcasts called CourseCasts, and Succeeding with Technology, a technology driven and student focused computer concepts textbook. With years of experience teaching thousands of students, Ken recognized a growing disconnect between technology education and the way students want to learn. Ken partnered with Cengage Learning again to develop Emerge with Computers, an exciting new online framework intended to revolutionize the way students learn about and experience technology.